Day 45
Learning note · Week 7 · 11 May 2026
What shipped: Tested Claude Design and Codex Image Gen 2 for game assets, planning, and design mockups.
Lesson learned: Claude Design feels much stronger for game asset direction and mockups, but the usage burns fast, so the better tool is not automatically the easier one to keep using.
Full note
I spent time comparing Claude Design and Codex Image Gen 2 for the toddler game work. The difference was quite clear for this specific use case.
Claude Design felt miles better at generating game assets, creating a plan, and shaping design mockups. The outputs were closer to the product I wanted to build, especially because this app needs a playful visual feel and not just functional UI.
The tradeoff is usage. Claude burns through usage much faster compared with Codex, and that matters when I am building after work and trying to keep a sustainable rhythm.
This was a good reminder that tool quality is only one side of the decision. Cost, limits, iteration speed, and how naturally the tool fits into the build flow all affect whether I can actually keep using it.